Arcane Dungeon
/!\ Made for Ludum Dare 55: Summoning
You are a fool wizard who is searching to survive amongst the dungeon rooms. Those rooms are full of enemies gathering to see you die to defend yourself you must summon ally.
To summon a creature you need first, to sacrifice word of power or item you gather in the dungeon ! Throw it into your giant cup of fire of invocation of ancient power then activate your gebo rune carved into your summoning rock !
It will allow you to explore the magical summoning world and activate strengthening pattern for the creature you summon. From more sound constitution to the ability to wield fire and air against your enemy. It will be necessary as some creature of the dark might be immune to normal attack.
Although starting summoning or using invocation doesn't consume anything they take some mana, you would need to think of your choices to defeat the final evil that lurk bellow !
What kind of creature will you summon?
https://ldjam.com/events/ludum-dare/55/arcane-dungeon
We fixed some bugs after the deadline, Initial submit is still available as a windows build. Here are the changes (In Both Web and "Fixed" versions) :
- Fix error on first summon preventing to build the first creature correctly and causing visual glitch
- Fix unreadable item quantity in UI inventory
- Fix error on UI displaying damages type over the resistances
- Fix error when getting Sweep attack type preventing to continue building the creature correctly
- Fix Skull and Bone ingredients not activating their pattern correctly
Status | In development |
Platforms | HTML5, Windows |
Authors | Gahnos, Astoeth, Corbak Games, Laurianna Ferra |
Made with | Unity |
Tags | Ludum Dare 55 |
Links | Ludum Dare |
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